reflective design

reflections on teaching interaction design

design abilities

Posted by Marty Siegel on October 30, 2007

In 1990, Nigel Cross wrote an article called “The nature and nurture of the design ability,” Design Studies, Vol 11, No. 3. He described eight core design abilities of professional designers:

  1. to produce novel, unexpected solutions by
  2. applying imagination and constructive forethought to practical problems;
  3. to use drawings and other modeling media as a means of problem solving. In doing this they need to be able
  4. to deal with uncertainty and decision making on the basis of limited information,
  5. resolving ill-defined, “wicked” problems by
  6. adopting solution-focusing strategies,
  7. employing productive / creative thinking and
  8. using graphic or spatial modeling media.

Do you see yourself developing along these dimensions? If you rated yourself on a 10 point scale from 1 being total lack of skill to 10 being total and complete proficiency, where would you rate yourself today? How do you plan to get better?

Design is very hard work, and great design is even harder. A design team must embrace the uncertainty of the process. For those teams who are insecure, they have a tendency to go with their first design, and improve on it. But experienced design teams live with the uncertainty of not selecting a design too fast. Don’t be afraid to keep exploring: write more predispositions, continue with your research, draw your insights, and develop many more concepts. Eventually themes and patterns will reveal themselves to you.

Great designs come from many iterations, including sometimes discarding what seemed like a good idea at first. When the design argument is tight, when few holes can be poked into it, then you know you’re onto something.

7 Responses to “design abilities”

  1. Rajasee Says:

    WOW!
    that’s quite a comprehensive and overwhelming list,Prof.Siegel!

    Over the span of these four semesters if we learn to imbibe these pointers into our design process, we could possibly achieve great things in the field of Interaction Design!

    As for this semester, I have learnt the following until now,
    1.to produce novel ideas
    2.through creativity and imagination
    3.using sketches, drawings, and visual graphic representations
    4. dealing with uncertainty and limited information
    and the most important,
    5. to reiterate and iterate the initial designs, since it’s best to be impartial to our initial design ideas; that’s how we could improve and refine our design concept by being receptive to others’ informed criticism.

    I hope and I am sure, I will be able to add more to this list, through the entire course!

  2. Jason de Runa Says:

    I rate myself as a 5. I feel I’m just beginning to touch the surface of design. As I learn more about design, I realize how much more I still need to learn.

    To develop myself into a “10″, I need to:
    - Design with emotion and empathy (I understand it will set your designs apart from the rest)
    - To be always curious and learn from others, keep exploring by digging deeper into your design ideas
    - Smart collaboration - as Marty mentioned in class today to work smarter
    - To break the habit of creating technology centered designs
    - Practice my stick figures for presentation purposes :)

  3. Marty Siegel Says:

    What a great list, Jason! I wish everyone would think about this.

    As far as drawing stick figures, there are many resources on the web, but here’s a nice little one:

    http://www.squidoo.com/How-To-Draw-Cartoon-Characters/

  4. adamjosephwilliams Says:

    I think something should be added to the list to include working with others as a key component of design. Not only does good design involve being human-centered, but the design process itself should be a collaborative process. Although groups can be frustrating to work with sometimes, I think that a good group can always produce better results than a good solo designer. Trying your ideas out on other people and getting inspired from other people is essential.

  5. ankitkhare Says:

    I am not sure if this can be added to the list but, “Redesign an existing poor designs”, I really like doing this where i critique a design a lot and then try to redesign it.

  6. qianhuang Says:

    I started to find that design is not only a fascinating procedure but also full of frastration. I feel hard to rate myself now because I am not sure how far is the “10″. I guess I am at “5″.

    Jason has posted a great list for achieving the eight design
    abilities. Besides that, I also need to concentrate on the following points to develop myself towards 10:

    1. Get use to the way to think through sketching.
    2. Write down my thoughts no matter when and where I am inspired. (”I’ll write that down later” always makes me totally lost that inspiration.)
    3. Analyse great design works - think about where the inspirations could came from and why they could survive critiques.
    4. Improve my sketch skill and skill to use other design tools.

    Here is a good video recourse for improving human figure sketch.
    http://inventiontocompletehumanbeing.blogspot.com/

  7. sheetalnarayanan Says:

    I really love the idea of embracing uncertainty and treating it as a vital component of the project rather than the elephant in the room. While it acts as a check on rushing to conclusions and forces us to iterate design, I also think it serves as a reminder of different approaches to the problem. The idea of reiteration is very similar to the writer’s maxim of ‘always rewrite’. Just like a book is never the first draft, a good design is often not the obvious one.

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