send in the clowns
Posted by Marty Siegel on September 17, 2007
On Thursday I framed the introduction of the “seven themes of good design” by talking about big concepts and telling about a personal academic experience:
Think of an extremely smart person you know, a person whom many would describe as brilliant. How would you describe this person’s understanding of their area of expertise, whether it be finance, art history, biology, or any other discipline? Typically, these people understand big concepts: they see their world as a handful of basic themes with lesser concepts being variations on these themes.
Most of us don’t organize the world this way. We don’t see themes and variations, we only see variations, each one disconnected. Our heads are filled with independent facts and principles. But the very smart person reduces this wide array to a small set that helps him or her quickly grasp new situations.
In the mid-sixties, when I was an undergraduate at the University of Illinois, I took a course in physics. In those days, they didn’t offer “Physics for Poets.” There were only hard-core physics courses, taken mostly by engineering majors. But I wanted to know how the physical world worked, so I signed up. A good student, I attended all of the classes, took thorough notes, read the textbook, and completed all of the assigned exercises at the end of every chapter.
All went well until the first exam. I opened the test booklet and suddenly wondered if I was in the right course. “When did we learn how to solve these problems?” I wondered in bewilderment. I muddled through them, trying to remember the formulae I had memorized. Needless to say, I didn’t do very well in physics and redirected my interests elsewhere.
What happened? If I had had the courage to ask my instructor about the exam questions, the professor probably would have been puzzled by my confusion. We had different views of the subject. For me, physics was a vast collection of different problems, each with its particular formula. If a problem looked like example 3.7 in the text, I felt confident. Or if a problem matched well with formula 3.5.2, then the solution was forthcoming. But if a problem was new and different, I was lost. My professor, however, had no box in his head that contained this problem.
He understood physics in an entirely different way. For him, physics consisted of big ideas and central relationships like Force = mass x acceleration. Problems on the exam were not independent problems but variations on the big ideas. Nothing would have seemed unusual to the professor; each problem was a variation of something well known. But everything seemed unique to me, his naïve student!
…
So these themes — human-centered design, transparency, computer imagination, and so on — are the big ideas that help focus our attention on good design. The techniques that we learn along the way — persona development, goal-directed design — are simply tools for the designer; they facilitate the designer’s job.
But if you just focus on the tools (like focusing on single physics examples or forumlae), you will be memorizing single techniques. Useful, yes, but missing the point. Instead, allow your mind to be reflective and ask yourself what do all of these techniques mean. You can read many HCI books (my office and home are filled with them) and can easily become confused by the suggested techniques — trying to line them all up — looking for consistencies and inconsistencies among them. But the expert designer begins to ask what these techniques mean. Variations (don’t worry about the vagaries among the techniques or variations) lead to themes. Big concepts lead to big insights.
We saw in the Al Pacino film, Looking for Richard, an example of Shakespeare expoiting the strengths of the play with his masterful use of words, poetry, and meter. Pacino helps us understand how Shakespeare exploited the theater medium to evoke a deeper understanding of ourselves — our loves and fears, our hopes and disappointments. Shakespeare’s plays employed “theater imagination,” if you will.
Moreover, we may look within the context of Pacino’s film to understand something else about Shakespeare’s brilliance: the threaded connections of the iambic pentameter of the line, the stanza, the play, and ultimately ones life. In the film, Vanessa Redgrave eloquently spoke of this, illustrating theater imagination and big concept thinking all at once:
Shakespeare’s poetry and his iambics floated and descended through the pentameter of the soul. And it’s the soul, if we like, the spirit of real concrete people going through hell and sometmes moments of great achievement and joy. That is the pentameter you have to concentrate on. And should you find that reality, all the iambics will fall into place.
…
As a small exercise here, we can look at another medium — the song. And to illustrate “song imagination,” I’ve chosen Stephen Sondheim’s Send in the Clowns. In this first YouTube video, we hear Sondheim talk about his design of this song:
In the next clip, we see how he conducts a master class with a singer, coaching her in how the lyrics and music come together in this interpretation:
In this clip we see the original star of “A Little Night Music,” Glynis Johns, singing the song with Len Cariou. You hear the song performed in context:
Perhaps one of the greatest interpretations of the song, is Barbra Streisand. Notice her facial expressions matching so perfectly to the lyrics:
Finally, for a haunting interpretation of this song, listen to Sarah Vaughan’s masterful performance:
What is “song imagination” from the perspective of the designer-composer?
And, in the case of music, what is the role of the performer?
The audience?
And where are the clowns
Quick send in the clowns
Don’t bother, they’re here.
September 17, 2007 at 2:56 am
Marty,
Thanks for posting this. As a composer, I have a lot to say about this topic. As a pianist, I have a lot to say about this topic–this was one of the first dozen or so “real” pieces I learned for piano. As a designer, I have less to say about this (but hopefully I will have more to say by the end of this semester!).
Quite honestly, my knee-jerk reaction when you referred to the composer of this piece of music as “designer” was one of offense. As a composer, I take great pride in the fact that what I create is unquestionably, undeniably art. And art, of course, can’t be “designed”. It comes within, from my natural God-given ability to create masterpieces of the human condition.
However, I’ve long since learned to get over this knee-jerk reaction whenever someone attempts to quantify the work of composers. Spending four years learning the *design* of how music is created helped with that. And music composition can definitely be considered a design, to some degree. There are governing principles that are used to create every piece of music, good and bad, in any genre. Even a lack of governing principles (John Cage’s works come to mind) is still a relevant design, and an intriguing one at that.
Here’s the key point (and the point that Marty is trying to underline, I believe), Part I: these “design principles” that composers use are really only different from the design principles that other disciplines utilize in that the result of the composers’ designs are processed in the form of art music, which in our culture usually contains emotional undertones.
For example, Sondheim talks about the use of changing meter in the 3rd bar of the main phrase, as a specific example of the design of the piece. How did he know that he should remove a beat from that measure, and make it a 9/8 bar instead of a 12/8 bar? Well, I speculate that as the tension of the musical line increases (as the melodic contour goes up and the dynamic increases*), delaying the resolution would serve to counteract the great build-up of tension in the earlier portion of the measure. So, Sondheim made a design decision and decided to remove the beat from the measure.
However, good HCI designs, unlike good music compositions, are expressed in the form of computer hardware or software, which in our culture rarely contains overt emotional overtones (an iTouch quiz interface? Emotions? Whuut?). But here’s my Key Point, Part II: just as good “song design” can contain emotional undertones, perhaps HCI design draws upon our emotions as “composers” as well. Who says that HCI design must be entirely “scientific” and “methodic”? I see plenty of room for artistic creation in the realm of HCI design.
Now, onto my thoughts on the videos you posted:
I love the song. In it’s original form, it’s a simple, well-designed piece that does what Sondheim aims to do: express the anger and frustration of the singer. The use of short, one-breath phrases definitely helps with that. I especially like the original version, with Glynis Johns singing. That was jsut about perfect in my eyes.
Now, the other versions I’m not too interested in. Streisand’s rendition was too “over-the-top” for me, and while she demonstrated her usual technical prowess and musicality, I think her sense of “big-picture” was off on this performance. I wasn’t getting any anger or frustration from her. It was more like manic-depression to me. Bouts of sadness interspersed with almost extaticness when she hits the high notes?
Sarah Vaughan is a fantastic singer. However, she sang Clowns much too slowly and melodramatically for my taste. Now, unlike Streisand who I think was trying to be faithful to the original ideas, Vaughan definitely took some “liberties” with the performance of this piece. And that’s okay! But I don’t think that the art that she created (designed) was any better or worse than the original, and so I feel that she might as well have sang the original.
These thoughts here just scratch the surface of the topic of music and design. It’s probably the most profound question a composer can ask themselves–”how does one go about creating a <> by which good music can be <>?” The difference between composers and HCID students is not that large at all. It’s just a different medium, but the same message.
* Why are these two musical motives associated with tension increase? Well, I see these as “base” musical building blocks. To dissect any further would be moving into the realm of cognition and perception, which I’m not qualified to discuss. This thought alone is the stuff on which I’ve spent many hours thinking, and this is the best conclusion I can come up with.
September 17, 2007 at 2:58 am
oh jeez. WordPress edited out my awesome French-style double quotes in the last paragraph. The phrase in quotes should read: “how does one go about creating a *process* by which good music can be *designed*?”
September 17, 2007 at 9:34 am
Wonderful thoughts! I hope others will join in too, whether you’re a musician or not. There are many wonderful issues here to explore.
September 17, 2007 at 1:51 pm
Here’s some “guitar imagination.”
http://www.youtube.com/watch?v=bJkODFmjt0Q&NR=1
September 18, 2007 at 3:15 pm
as a quick note (Chinese quote, not sure who):
“In the beginner’s mind, the ways are many; in the master, there are but one.”
Being a rather Zen quote, I do want to point out that the quote is NOT saying there is one right way to do things. It is saying more that there are many distractions. The beginner takes note of too much - much of which is salient. The master notes just the core of the matter,
September 19, 2007 at 10:42 am
Good Morning Colleagues,
I too experienced a knee-jerk reaction to the previous posts. In my case, I found Marty M’s comment “And art, of course, can’t be “designed”” statement to be a bit shocking. As I read further, I was relieved to read that ultimately he did see that “the difference between composers and HCID students is not that large at all. It’s just a different medium, but the same message.”
What does it mean to be a designer/to design? I prefer the definition (noun): The purposeful or inventive arrangement of parts or details (from Dictionary.com). This is certainly a definition that could be applied to many disciplines. It could also lead to the old favorite question “what is art?” Is it art if it evokes emotion?
If emotion is a requirement of art, then the works of modern designers, such as Paul Rand, Charles and Ray Eames (side note: Ray was Charles’ wife, not brother), Frank Lloyd Wright, etc., would easily fall under my definition of art. Indeed some examples of their work, such as Wright’s Fallingwater and Johnson and Johnson building are more works of art than feats of engineering. Wright is well known for his striking spaces, but did not necessarily adhere to Louis Sullivan’s mantra “Form follows Function.” Some of Wright’s masterpieces leak, crack with the changing seasons and drive builders and users batty.
Many years ago, I suggested to a designer that there was no such thing as an original design. Appropriately, I was asked why. My response was that every concept, every thought, every element within “design” was influenced by what came before. Certainly the same could be suggested for any genre, music, painting, blacksmithing, etc.
Hummm, do I still feel that way 20 years later? That is something I will have to think about in my spare time.
Thanks for the thought provoking blogs Marty and Marty!
Susan
September 19, 2007 at 1:28 pm
For the question at the end of this pleasant article, my guess would be: the melody, the lyric and the performers are all parts of the “song imagination” of the composer-designer. Melody and lyric are the basic medium for the composer to express his experience, feeling and imagination. But the performer is also an important medium. We can tell from the second video how Sondheim cares about the performance.
The audience would be the users. They “use”, criticize, enjoy or hate the composer’s “song imaginative” works.
September 20, 2007 at 2:33 pm
Firstly, my comments on the above comments: I second susan with regards to my reaction while reading Marty M’s comment. Then it got me thinking, Which is which? Is art design? or is design art? Can they be used synonymously? [ I thought of posting this question on a new blog because I wanted to hear others opinion on it before I gave out mine - no I wont change mine :p ]
coming to the idea of Sound Imagination, I was trying to organize my thoughts about it and I did so by separating them into two questions:
1. What? (is sound imagination)
In my opinion, from what I have understood of Computer Imagination (PLEASE correct me if I’m wrong), the idea of sound imagination is to make optimum use of both parts of a song. Music and Lyrics.
There is always a story in a song. There is always the music/melody in the song. Both these are meant to cohere in a boastful yet elegant way to take the audience on a journey (the story), and allowing them to feel exactly what the characters of the story feel at precisely the same times.
For example, saying “I’m angry” is very different from “I’M ANGRY” !! It just HAS to be both music and lyrics.
2. How? (can one get sound imaginative?)
Well, that one is for the experts, but I thought Sondheim’s method of creating/designing music where he would simultaneously work on both the music and the lyrics to make sure they matched IS the KEY to sound imaginativeness.
On the lighter note: I totally agree with Marty M, pieces like send in the clowns have to be sung the way Glynis Johns sang. Otherwise it just doenst give the same effect!
And if you have not already guessed it, I’m a big fan of the Hugh Grant movie “Music and Lyrics”. It highlights the essential fact that music and lyrics must go together!
September 21, 2007 at 12:05 am
@Marty S - I interpreted Looking for Richard as a fine example of using “film imagination” to explain and engage with “theater imagination.” Beautiful!
I’ve been meaning to see this film for a while…now I’m definitely going to check it out.
@MartyM - Interesting thoughts. The question of how design and music composition differ is an interesting one. I think you hit on one of the biggies with your knee-jerk reaction:
“And art, of course, can’t be “designed”. It comes within, from my natural God-given ability to create masterpieces of the human condition.”
Music composition, as an artistic practice, seems to be primarily about self-expression. In contrast, design is less about self-expression than it is about service. An artistic composer is not likely to say “I tested my music and the users said it was difficult to interpret and that it didn’t fulfill there needs, so I proposed the following changes…” A good designer, on the other hand, tries to satisfy the needs and desires of multiple stakeholder (often including themselves, to some degree). Of course, there seem to be artistic designers and designerly composers, falling at various points on the self-expression/selfless service continuum.
Erik Stolterman talks about the concept of Service extensively in his book “The Design Way”, and identifies it as one of four foundational concepts that distinguish design from other disciplines. I highly recommend reading at least the first several chapters of the book. It is theoretical yet practical at the same time, containing what I consider, and what are intended to be, appropriable concepts for developing your own understanding of design.
I’d be interested in hearing more about how those of you experienced in music composition view the *process* of composing as different from design, say, as we’ve practiced it in this course.
September 21, 2007 at 12:47 am
[...] de Runa on September 21st, 2007 So I was reading Vignesh’s comment on Marty’s “Send in the Clown” post. He brought up three interesting [...]
September 23, 2007 at 12:18 am
Design for me is any form of constructive endeavor that yields productive and progressive creations.
Art is the expression of creativity in various forms like music, movies, digital technology, fine arts, graphic design, etc.
For me, in most cases, art and design can be used conversely…
@Jason,Vignesh: good design translates into great art, bad design exemplifies bad art! So why not use them reversibly?
September 25, 2007 at 2:53 pm
I think that great design is art especially if the criteria for making something art includes invoking an emotional response. I think a great product design definitely invokes an emotional response. For example, I know many Mac users who are passionate about their computers and their passion extends to other Apple products too. I think this is because Apple not only designs beautiful products but Apple gives the impression that users are their primary focus. In the same way, I think great art also appeals to our sense of beauty and also speaks to us in an intelligent way.